Digital Communication and Culture Postgraduate Coursework 2010 Overview
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Technological innovations are invariably
associated with changes in culture:
from big political controversies to subtle
changes in everyday life. The Digital
Communication and Culture coursework
programs take a critical interdisciplinary
humanities approach to the emerging
relationships between digital tools and
their users. We introduce the latest
techniques for research and publishing;
follow linkages between social and
technical networks; explore creative
practices of remix culture; examine the
forces regulating the internet; and survey
the rich cultural histories of computing.
Digital Cultures classes combine handson
learning in Macintosh labs with
seminars and online activities. Students
learn both practical skills and theoretical
understanding. Applicants are not
expected to have any particular technical
proficiency beyond word processing,
email and using the web.
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Digital Communication and Culture
programs suit people in creative,
strategic and project management roles
in the industries where information
and communication technologies are
having the most dramatic impacts. These
industries include (but are not limited
to) media, the public sector, education,
museums, culture, entertainment, web,
telecommunications, IT and games. The
DCC programs are particularly valuable
for professionals moving into leadership
roles in the emerging social media,
content, services that are opening up
in broadband, mobile and computer
entertainment.
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The field of Digital Communication and Culture is broad and rapidly moving. The program offers a choice of guided pathways or the flexibility for students to design their own in consultation with the Postgraduate Coursework Coordinator.
The Masters program allows you to complement your studies in the Digital Cultures core units with relevant electives from across the
University. We suggest you choose one from the following themed
pathways:
NB: 2010 Units of Study will be finalised in late September 2009 and available to view on this site in October. Any links below to the online Handbook are to 2009 listings and should be treated as a guide only.
| Core (must choose 4 out of 5) |
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| Elective |
Digital Media Design
Get hands-on experience and theoretical background in digital media production within the Design traditions, including 3D graphics and rendering, Human Computer Interaction, interaction design and electronic arts. |
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Information
Technology
Extend your technical knowledge of computer science principles, programming, networking, Internet protocols and digital media in the Faculty of Engineering and Information Technologies. You should have some background in mathematics and science to take this pathway. |
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Interactive
Digital Arts
Enhance your skills and understand of digital production, framed within a New Media Arts paradigm at Sydney College of Arts (Rozelle). You should already have some familiarity with HTML and digital imaging software, such as Adobe Photoshop and Adobe Illustrator. |
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Language
and Culture
Deepen your skills in writing in different genres and contexts, and understand the linguistic and cross-cultural dynamics at play where new media are used. These units are in Media, Linguistics and English.
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Technology
in Society
Improve your research skills, your understanding of legal issues, your practice in managing collections, and critical perspective on gender and consumption. |
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Research
If you have a demonstrated capacity to conduct independent research study you can take the research option in place of one or two electives. Guided by a supervisor and regular research meetings, you will write an extended research project over either one or two semesters. One semester projects results in a 6,000 word dissertation. Two Semester projects are staged, to write an extended annotated bibliography and research plan, followed by a 10-12,000 word thesis.
Research Option 1 |
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